﻿using UnityEngine;
using System.Collections;

public class BlinkScript : BaseAbility {

	float blinkAmount = 5.0f;
	
	override public void excecute(GameObject player){
		Vector3 fwd = player.transform.TransformDirection (Vector3.forward) * blinkAmount;
		player.transform.position = player.transform.position + fwd;

	}
}
